Playing video games is always an adventure; players accept the challenge and try to finish the game if they can.
Certain games—some of the longest-lasting hits in the history of the medium, among them—tend to be more about the never-ending quest to surpass one’s own record than they do about finishing.
The original Tetris, a block-clearing video game invented in the Soviet Union in 1985 by Alexey Pajitnov, was regarded as the best of all time.
With each level, the game’s difficulty increases as players must arrange shaped blocks in order to clear lines. The blocks fall more quickly, leaving players with less time to arrange them.
13-year-old streamer Willis Gibson, often known online as Blue Scuti, accomplished a task that was previously thought to be unachievable: finishing Tetris.
The accomplishment was achieved during the 2023 Classic Tetris World Championship, and Gibson broke three world records in the process.
Seeing a 38-year-old game being completed for the first time begs the question, which video games have yet to be beaten despite decades of popularity?
Here are a few of the biggest games left unbeaten.
Gameboy’s Dr. Mario
Dr Mario, released five years after the original Tetris, is similar in spirit but with medicines landing on viruses instead of blocks.
The game includes challenges such as quickly developing virus clusters and increased pace.
Dr Mario offers an endgame screen at level 20, but then resumes until level 28 when played on the Nintendo Gameboy, which the Japanese gaming firm released in 1989. Due to technical limitations, players have been unable to progress past this level, however, a solution may still be found.
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Gamecube’s Mario Party 4’s Doors of Death
The Mario Party titles are well-known for featuring entertaining and demanding mini-games that pit friends against each other as well as the computer player.
The mini-games range in difficulty from beginner to difficult. Doors of Death the fourth incarnation of the game, launched on the Nintendo GameCube in 2002, is one mini-game that is both simple and difficult.
Players must choose between two doors: one leads to the next set of doors, while the other leads to Bowser, Mario’s arch adversary.
However, no player has been seen getting even close to the thirty doors that are supposed to lock in the minigame, after which Bowser will appear regardless of the option. Fourteen doors have been passed the most.
Players have a one-in-a-billion chance, statistically speaking, of reaching the thirty-first door.
Commodore 64’s RoboCop
Since his debut in film form in 1987, the metal-clad police officer has appeared in numerous games. The 1988 Commodore 64 console version is one such video game that appears to provide more difficulty than necessary.
The game is a side-scrolling shooter that can be played on a variety of consoles and arcade equipment. The Commodore 64 version was very difficult, owing to the fact that there is no way to advance past the third level of the game.
The level features a time limit during which players must clear all adversaries on the screen, however, no one has completed it without the game crashing as the fourth level begins.
The game may not be able to be won, as there is currently no known method to advance past the fourth level, even though it should be feasible to finish the level and advance.